C&C: 11th International Conference on Culture and Computing

Culture and Computing is an important research area which aims to address the human-centred design of interactive technologies for the production, curation, preservation and fruition of cultural heritage, as well as developing and shaping future cultures and living environments. There are various research directions in the relations between culture and computing: to preserve, disseminate and create cultural heritages via ICT (cf. digital archives), to empower humanities research via ICT (cf. digital humanities), to create art and expressions via ICT (cf. media art), to support interactive cultural heritage experiences (cf. rituals), and to understand new cultures born in the Internet, Web and Entertainment (cf. net culture, social media, games). The Conference on Culture and Computing provides an opportunity to share research issues and discuss the future of culture and computing.

Call for participation leaflet (118KB)

The related topics include, but are not limited to:

  • Analysis of new culture on the internet and web
  • Artificial intelligence for cultural heritage
  • Artificial sociality
  • Authenticity recognition
  • Bie-modernist
  • Computational interactive culture
  • Cultural and social computing
  • Cultural data analytics
  • Cultural expressions through new media art
  • Cultural heritage archiving
  • Cultural hybridization
  • Cultural plasticity
  • Cultural psychology
  • Culture and brain science
  • Culture and collaboration
  • Culture-based media art and music
  • Digital libraries for culture
  • Digital storytelling in cultural context
  • Ecological living
  • Emotions, archetypes, and culture
  • Formalizing cultural narrative
  • Games and culture
  • Geopolitical aspects
  • Indigenous knowledge
  • Information environments for humanity studies
  • Intangible heritage preservation
  • Interaction with digital humanities
  • Interaction with tangible and intangible cultural heritage
  • Interactive art and design
  • Interactive digital museums
  • Interactive light and illumination
  • Intergenerational communication and education
  • New interfaces for tangible and intangible cultural heritage
  • Reflections on the impact of ICT on culture
  • Religion and culture
  • Restoration of aesthetic elements
  • Rituals in human life
  • Thanatechnology
  • Values and ethics in computing
  • Virtual, augmented, and mixed reality (xR) application for culture
  • Visitors’ experiences in digital culture
  • Program Chair

    Matthias Rauterberg

    Eindhoven University of Technology, Netherlands

  • Board Members

  • Juan A. Barcelo
    Universidad Autónoma de Barcelona, Spain
  • Emmanuel G. Blanchard
    IDU Interactive Inc., Canada
  • Licia Calvi
    Breda University of Applied Sciences, Netherlands
  • Andreu Català Mallofré
    Universitat Politècnica de Catalunya, Spain
  • Erik Champion
    University of South Australia, Australia
  • Eugene Ch’ng
    University of Nottingham Ningbo, P.R. China
  • Torkil Clemmensen
    Copenhagen Business School, Denmark
  • Philippe Codognet
    CNRS / Sorbonne University / University of Tokyo, Japan
  • Hasan Davulcu
    Arizona State University, United States
  • Willemijn Elkhuizen
    Delft University of Technology, Netherlands
  • Jean-Gabriel Ganascia
    Sorbonne University, France
  • Halina Gottlieb
    Digital Heritage Center Sweden AB, Sweden
  • Francisco J. Gutierrez
    University of Chile, Chile
  • Ting Han
    Shanghai Jiao Tong University, P.R. China
  • Yiyuan Huang
    Beijing Institute of Graphic Communication, P.R. China
  • Caroline Hummels
    Technische Universiteit Eindhoven, Netherlands
  • Isto Huvila
    Uppsala University, Sweden
  • Toru Ishida
    Hong Kong Baptist University, Hong Kong
  • Katerina Kabassi
    Ionian University, Greece
  • Shadi Kheirandish
    Alzahra University, Iran
  • Gertraud Koch
    University of Hamburg, Germany
  • Michael Lachney
    Michigan State University, United States
  • John Stephen Lansing
    Santa Fe Institute, United States
  • Donghui Lin
    Okayama University, Japan
  • Malik Mallem
    Université d'Evry Val-d'Essonne, France
  • Matthias Müller-Prove
    mprove.net, Germany
  • Yohei Murakami
    Ritsumeikan University, Japan
  • Ryohei Nakatsu
    Kyoto University, Japan
  • Michiko Ohkura
    Shibaura Institute of Technology, Japan
  • Seth Oppong
    University of Botswana, Botswana
  • Jong-Il Park
    Hanyang University, Korea
  • Robert Parthesius
    New York University Abu Dhabi, United Arab Emirates
  • Antonio Rodà
    University of Padova, Italy
  • Kasper Rodil
    Aalborg University, Denmark
  • Pertti Saariluoma
    University of Jyväskylä, Finland
  • Hooman Samani
    University of Hertfordshire, United Kingdom
  • Vibeke Sørensen
    Complexity Science Hub Vienna, United States
  • Seemu Sharma
    Thapar Institute of Engineering and Technology, India
  • Maria Shehade
    CYENS Centre of Excellence, Cyprus
  • Meryl Shriver-Rice
    University of Miami, United States
  • William Swartout
    University of Southern California, United States
  • Andrew Thatcher
    University of the Witwatersrand, South Africa
  • Michael Walsh
    Savannah College of Art and Design, United States
  • Jianjiang Wang
    Shanghai Normal University, P.R. China
  • Nelson Zagalo
    University of Aveiro, Portugal
  • Lin Zhang
    Communication University of China, P.R. China

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The HCI International Conference respects the decisions of all its contributors, engaged in any way, regarding their institutional affiliations and designations of territories, in all material / content published in its website, taking a neutral stance in relation to any disputes or claims. Moreover, the HCI International Conference fully concurs with the Territorial Neutrality Policy of Springer Nature, Publisher of its proceedings.