HCI-Games: HCI in Games - Program

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(Last Updated: 28 July, 2023)
Sunday, 23 July 2023
13:30 - 15:30

S040: Understanding and Improving Player Experience in Digital Games
Chair: Owen Schaffer, United States

  • Understanding Individual Differences in Mental Health and Video Games
    Matthew Copeman, Jonathan Freeman, United Kingdom
  • Exploring the Efficacy of Persuasion Strategies for Different User Types in Games that Encourage Environmentally Behavior
    Siyu Yue, Yongyan Guo, P.R. China
  • Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling
    Natalia Arsenopoulou, Anna Poupou, Charalampos Rizopoulos, Greece
  • Your Favorite Gameplay Speaks Volumes about You: Predicting User Behavior and Hexad Type
    Reza Hadi Mogavi, Hong Kong; Chao Deng, Jennifer Hoffman, United States; Ehsan-Ul Haq, Hong Kong; Sujit Gujar, India; Antonio Bucchiarone, Italy; Pan Hui, Hong Kong
  • Exploring Virtual Reality (VR) to foster Attention in Math Practice – Comparing a VR to a non-VR Game
    Meike Belter, Heide Lukosch, Robert W. Lindeman, Yuanjie Wu, New Zealand; Frank Steinicke, Germany
  • Enhancing Children's Cultural Empowerment through Participatory Game Design based on Hometown Ceramic Culture
    Xianhe Zhang, Baosheng Wang, P.R. China
Monday, 24 July 2023
13:30 - 15:30

S092: Usability and User Experience Design within Games
Chair: Michael Brandse, Japan

  • Level Flow Patterns in Game Design
    Michael Brandse, Japan
  • Visual Guidance in Game Level Design
    Gang Guo, Japan
  • Mathmages: e-Sports and Mathematics in the Amazon Region
    Sylker Teles, Isabelly Oliveira, Suziane Cundiff, Tarcinara Tavares, Rodrigo Rosas, Brendo Teles, Brazil
  • Expected Human Performance Behavior in Chess Using Centipawn Loss Analysis
    Rafael V. Leite, Anderson V.C. De Oliveira, Brazil
  • GPU based Position Based Dynamics for Surgical Simulators
    Doga Demirel, Jason Smith, Sinan Kockara, Tansel Halic, United States
  • Fits Like A Game: a Multi-criteria Adaptive Gamification for Collaborative Location-based Collecting Systems
    Maria Dalponte Ayastuy, Alejandro Fernandez, Diego Torres, Argentina
16:00 - 18:00

S105: The Application of Game design elements. "Gamification, Edutainment, and Serious Games."
Chair: Abdullah Azhari, Saudi Arabia

  • A Survey on Application of Game Design Elements in Edutainment
    Souad Ahmad Baowidan, Saudi Arabia
  • Driving Consumer Value Co-creation and Repurchase Intention and e-WOM by Gameful Experience in Gamification
    Hassan Alsaggaf, Saudi Arabia
  • Research on design strategy of Puppetry based on Octalysis framework
    Lu Xu, Tianhong Fang, P.R. China
  • Gamification Design of A Carbon Neutral Science App for Children Based on the Octagon Behavior Analysis Model
    Yushan Wang, P.R. China
  • Climate change literacy gamified: How gamification mechanics affect user experience factors in the user interfaces.
    Xinyue Zhang, P.R. China
  • Design Considerations for Virtual Reality (VR) Vaping Applications: Co-Designing Persuasive Computing Scenarios
    Fatima Adem, Noor Alsaadoun, Hoda Elsayed, Areej Al-Wabil, Saudi Arabia
Tuesday, 25 July 2023
13:30 - 15:30

S144: Gamification and Serious Games: Innovative Applications and Design Strategies
Chair: Nandhini Giri, United States

  • Research on the Design of Gamified Cervical Spine Exercise APP Based on Octalysis
    Qin Yang, Hong Chen, XiaoRan Zhao, P.R. China
  • "Escapad" Dance Serious Game: Designing a Therapeutic Tool for Elderly with Mild Cognitive Impairment
    Sawsen Ayari, Olivier Gavarry, Alexandre Abellard, France
  • Prototyping Gamification Apps Using Board Games: A Case Study of Muscle Stretching App
    Meng-Dar Shieh, Yi-Lin Tsai, Fang-Chen Hsu, Chih-Chieh Yang, Taiwan
  • Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues
    Keyi Gu, Zhifeng Jin, Xinghui Chen, Jingyu Zhou, Jialin Ma, Zhejun Liu, P.R. China
  • Innovative Thinking about Human-Computer Interaction in Interactive Narrative Games
    Xintong Gao, Wei Yu, P.R. China
  • A More Reasonable Mecha Design Approach in AI -- Mecha Characters with Tang Dynasty Elements as an Example
    Yubin Zhong, Jing Luo, P.R. China
16:00 - 18:00

S158: Playful Experiences: Design and Impact - I
Chair: Daniel Riha, Czech Republic

  • Are Patterns Game for Our Brain? AI identifies individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns
    Silvia Boschetti, Czech Republic; Hermann Prossinger, Austria; Tomas Hladky, Daniel Riha, Lenka Priplatova, Robin Kopecky, Jakub Binter, Czech Republic
  • "Should My Best Prove Insufficient, We Will Find Another Way”: Time Loop Mechanics as Expressions of Hope in Digital Games
    Monica Evans, United States
  • Didactical Design Goes Rogue? Children’s Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots
    Jeanette Sjoberg, Sweden; Eva Brooks, Denmark
  • From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation
    Hermann Prossinger, Silvia Boschetti, Daniel Riha, Libor Pacovsky, Jakub Binter, Czech Republic
  • Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States “Pain”, “Pleasure”, and “Neutral”
    Silvia Boschetti, Hermann Prossinger, Czech Republic; Violetta Prossinger-Beck, Germany; Tomas Hladky, Daniel Riha, Jakub Binter, Czech Republic
  • Does the Voice Reveal More Emotion than the Face? A Study with Animated Agents
    Joshua E. Heller, Nicoletta Adamo, Nandhini Giri, Derek Larson, United States
Wednesday, 26 July 2023
08:00 - 10:00

S174: Emerging Trends and Best Practices in Game Design
Room 17
Chair: Xiaowen Fang, United States

  • Fiat Lux! Does the Lighting Design Affect Viewers’ Perception of an Animated Character Personality?
    Abdelrahman Mehrez, Nicoletta Adamo, Nandhini Giri, Derek Larson, United States
  • Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle
    Erik Berglund, Izabella Jedel, Aseel Berglund, Sweden
  • Toward Computationally-Supported Roleplaying for Perspective-Taking
    Caglar Yildirim, Sercan Sengun, Pakinam Amer, JJ Hawke, D. Fox Harrell, United States
  • Toward A Toolkit For Co-designing Collaborative Play With and For Autistic Children
    Mohamad Hassan Fadi Hijab, Dena Al-Thani, Joselia Neves, Nahwan Al Aswadi, Shaza Khatab, Qatar
  • Empathy Game: using the Game as SPRINT Warm-up Process in a Cross-Disciplinary Team Co-Creation
    Chi-Chi Shih, Teng-Wen Chang, Shih-Ting Tsai, Hsiang-Ting Chien, Cheng-Chun Hong, Pei-Yun Wu, Taiwan
  • Serious Game Design for High-Risk Training – The Case of Offshore Wind Turbine Maintenance Personnel Training
    Shin-Mei Chen, Meng-Dar Shieh, Shun-Yuan Cheng, Taiwan
16:00 - 18:00

S222: Playful Experiences: Design and Impact - IΙ
Room B3 M3
Chair: Daniel Riha, Czech Republic

  • Be a gamer: A Psycho-social Characterization of the Player
    Tania Ribeiro, Ana Isabel Veloso, Portugal; Peter Brinson, United States
  • Orpheus' Journey
    David A. Plecher, Leonie Wargitsch, Christian Eichhorn, Gudrun Klinker, Germany
  • Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's preferences
    Tania Ribeiro, Rebeca Mendes, Ana Isabel Veloso, Portugal
  • Economics and impact of playful experiences: a study of start-ups developing games and gaming applications in Budapest and Copenhagen
    Matyas Janos Spiesz, Diogo Pereira Henriques, Denmark
  • Verification of Repetition of Playing a Game for Activity Selection in a Group
    Satoki Fujimoto, Masayuki Ando, Kouyou Otsu, Tomoko Izumi, Japan
  • Making the Digital Tangible through Analog Games: Design Retrospective of Digital Literacy Games
    Scott DeJong, Canada
Thursday, 27 July 2023
08:00 - 10:00

S238: Insights into Player Behavior and Gaming Experience
Room 17
Chair: Amir Zaib Abbasi, Saudi Arabia

  • Skull Hunt: An Educational Game for Teaching Biology
    Julio Litwin Lima, Carla D. Castanho, Luiz Belmonte, Veronica Slobodian, Guilherme Carvalho, Gabriela Hirata, Julia Klaczko, Brazil
  • Student’s view on Hate Speech: Gamified Annotation for Educational Use
    Jan Fillies, Raimi Solorzano Niederhausen, Silvio Peikert, Adrian Paschke, Germany
  • Using Gamification to Activate University Library Use
    Takahiro Kitamura, Yasuyuki Sumi, Japan
  • Comparing Hedonic Consumption Experiences between MOBA Games and Vrides
    Amir Zaib Abbasi, Saudi Arabia; Helmut Hlavacs, Austria; Umair Rehman, Canada
  • Let the players go! Autonomous player experiences can substitute excessive hand-holding
    Milas Ray Manley Norman, Alessandro Canossa, Denmark
  • Prediction of Quality of Experience (QoE) of cloud-gaming through an approach to extracting the indicators from User Generated Content (UGC)
    Siqi Li, Tao Wen, Hongyan Yan, Xiangang Qin, P.R. China
16:00 - 18:00

S285: Recent Development in Gaming and Human-Computer Interaction
Room 20
Chairs: Khaldoon Dhou, United States; Barbara Caci, Italy; George Margetis, Greece

  • A Metamodel for Immersive Gaming Experiences in Virtual Reality
    Fabiola Rivera, Francisco J. Gutierrez, Chile
  • Biofeedback-Controlled Video Games for Emotional Regulation
    Alexis Espinoza, Joaquin Larrain, Francisco J. Gutierrez, Chile
  • Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends
    George Margetis, Konstantinos C. Apostolakis, Stavroula Ntoa, Ioannis Chatzakis, Eirini Sykianaki, Ioannis Markopoulos, Constantine Stephanidis, Greece
  • An Exploration of Feared Versus Fearless Attack Attitudes Using the Chess Personalities of Virtual Chess Players
    Khaldoon Dhou, United States
  • The Gaming World of Educational Robotics. A Review Study
    Filippo La Paglia, Daniele La Barbera, Barbara Caci, Italy
  • Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends – an Exploratory Study
    Ian N. Bandeira, Carla D. Castanho, Tiago B.P. E Silva, Mauricio M. Sarmet, Ricardo P. Jacobi, Brazil
Friday, 28 July 2023
13:30 - 15:30

S333: Applied Research on Video Games
Room 20
Chair: Kevin Keeker, United States

  • Information Architecture in Games' Settings Menus - A Player-focused, Holistic Approach
    John Dickens, United Kingdom
  • Friend Group Play in PvE Live Service Games
    Micah Benson, Alysha Halpin, United Kingdom
  • From Teams to Games: Connecting Game Development to Game Characteristics
    Emil Lundedal Hammar, Alessandro Canossa, Michael Debus, Denmark; Johannes Pfau, Magy Seif El-Nasr, United States; Jesper Juul, Denmark; Ahmad Azadvar, Sweden
  • Narrative in Live Service Games: A Fortnite Case Study
    Tanya McDonnell, United Kingdom
  • Design and Research of an Interactive Game Based on Motion-Sensing Technology for Huizhou Brick Carvings
    Jie Wang, P.R. China
16:00 - 18:00

S349: Gamification Toward Information Systems
Room 20
Chairs: Fan Zhao, United States; Shufang Tan, P.R. China

  • Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective
    Shufang Tan, Wendan Huang, P.R. China; Jialing Zeng, United States; Junjie Shang, P.R. China
  • Students’ Learning Outcomes Influenced by Textbook Selection: A Gamification Method using Eye-tracking Technology
    Ju Chou, Bryan Zhao, Eugene Hoyt, Sheri Silva, United States
  • Rethinking Gamification through Artificial Intelligence
    Stephen Bezzina, Alexiei Dingli, Malta
  • Task Significance in Digital Games: Controlled Experiment Shows Impact of Narrative Framing and Upgrades on Player Experience
    Owen Schaffer, United States
  • Stocks Investment Decision-Making: A Theoretical Model
    Saeed Abo-oleet, Fan Zhao, Xiaowen Fang, United States
  • Critical Success Factors to Evaluate Startup Success
    Stephanie Zhao, Lauren Fang, Eugene Hoyt, Fan Zhao, United States

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