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(Last Updated: 28 July, 2023)
Sunday, 23 July 2023 |
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13:30 - 15:30 |
S040: Understanding and Improving Player Experience in Digital Games Chair: Owen Schaffer, United States
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- Understanding Individual Differences in Mental Health and Video Games
Matthew Copeman, Jonathan Freeman, United Kingdom
- Exploring the Efficacy of Persuasion Strategies for Different User Types in Games that Encourage Environmentally Behavior
Siyu Yue, Yongyan Guo, P.R. China
- Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling
Natalia Arsenopoulou, Anna Poupou, Charalampos Rizopoulos, Greece
- Your Favorite Gameplay Speaks Volumes about You: Predicting User Behavior and Hexad Type
Reza Hadi Mogavi, Hong Kong; Chao Deng, Jennifer Hoffman, United States; Ehsan-Ul Haq, Hong Kong; Sujit Gujar, India; Antonio Bucchiarone, Italy; Pan Hui, Hong Kong
- Exploring Virtual Reality (VR) to foster Attention in Math Practice – Comparing a VR to a non-VR Game
Meike Belter, Heide Lukosch, Robert W. Lindeman, Yuanjie Wu, New Zealand; Frank Steinicke, Germany
- Enhancing Children's Cultural Empowerment through Participatory Game Design based on Hometown Ceramic Culture
Xianhe Zhang, Baosheng Wang, P.R. China
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Monday, 24 July 2023 |
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13:30 - 15:30 |
S092: Usability and User Experience Design within Games Chair: Michael Brandse, Japan
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- Level Flow Patterns in Game Design
Michael Brandse, Japan
- Visual Guidance in Game Level Design
Gang Guo, Japan
- Mathmages: e-Sports and Mathematics in the Amazon Region
Sylker Teles, Isabelly Oliveira, Suziane Cundiff, Tarcinara Tavares, Rodrigo Rosas, Brendo Teles, Brazil
- Expected Human Performance Behavior in Chess Using Centipawn Loss Analysis
Rafael V. Leite, Anderson V.C. De Oliveira, Brazil
- GPU based Position Based Dynamics for Surgical Simulators
Doga Demirel, Jason Smith, Sinan Kockara, Tansel Halic, United States
- Fits Like A Game: a Multi-criteria Adaptive Gamification for Collaborative Location-based Collecting Systems
Maria Dalponte Ayastuy, Alejandro Fernandez, Diego Torres, Argentina
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16:00 - 18:00 |
S105: The Application of Game design elements. "Gamification, Edutainment, and Serious Games." Chair: Abdullah Azhari, Saudi Arabia
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- A Survey on Application of Game Design Elements in Edutainment
Souad Ahmad Baowidan, Saudi Arabia
- Driving Consumer Value Co-creation and Repurchase Intention and e-WOM by Gameful Experience in Gamification
Hassan Alsaggaf, Saudi Arabia
- Research on design strategy of Puppetry based on Octalysis framework
Lu Xu, Tianhong Fang, P.R. China
- Gamification Design of A Carbon Neutral Science App for Children Based on the Octagon Behavior Analysis Model
Yushan Wang, P.R. China
- Climate change literacy gamified: How gamification mechanics affect user experience factors in the user interfaces.
Xinyue Zhang, P.R. China
- Design Considerations for Virtual Reality (VR) Vaping Applications: Co-Designing Persuasive Computing Scenarios
Fatima Adem, Noor Alsaadoun, Hoda Elsayed, Areej Al-Wabil, Saudi Arabia
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Tuesday, 25 July 2023 |
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13:30 - 15:30 |
S144: Gamification and Serious Games: Innovative Applications and Design Strategies Chair: Nandhini Giri, United States
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- Research on the Design of Gamified Cervical Spine Exercise APP Based on Octalysis
Qin Yang, Hong Chen, XiaoRan Zhao, P.R. China
- "Escapad" Dance Serious Game: Designing a Therapeutic Tool for Elderly with Mild Cognitive Impairment
Sawsen Ayari, Olivier Gavarry, Alexandre Abellard, France
- Prototyping Gamification Apps Using Board Games: A Case Study of Muscle Stretching App
Meng-Dar Shieh, Yi-Lin Tsai, Fang-Chen Hsu, Chih-Chieh Yang, Taiwan
- Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues
Keyi Gu, Zhifeng Jin, Xinghui Chen, Jingyu Zhou, Jialin Ma, Zhejun Liu, P.R. China
- Innovative Thinking about Human-Computer Interaction in Interactive Narrative Games
Xintong Gao, Wei Yu, P.R. China
- A More Reasonable Mecha Design Approach in AI -- Mecha Characters with Tang Dynasty Elements as an Example
Yubin Zhong, Jing Luo, P.R. China
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16:00 - 18:00 |
S158: Playful Experiences: Design and Impact - I Chair: Daniel Riha, Czech Republic
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- Are Patterns Game for Our Brain? AI identifies individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns
Silvia Boschetti, Czech Republic; Hermann Prossinger, Austria; Tomas Hladky, Daniel Riha, Lenka Priplatova, Robin Kopecky, Jakub Binter, Czech Republic
- "Should My Best Prove Insufficient, We Will Find Another Way”: Time Loop Mechanics as Expressions of Hope in Digital Games
Monica Evans, United States
- Didactical Design Goes Rogue? Children’s Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots
Jeanette Sjoberg, Sweden; Eva Brooks, Denmark
- From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation
Hermann Prossinger, Silvia Boschetti, Daniel Riha, Libor Pacovsky, Jakub Binter, Czech Republic
- Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States “Pain”, “Pleasure”, and “Neutral”
Silvia Boschetti, Hermann Prossinger, Czech Republic; Violetta Prossinger-Beck, Germany; Tomas Hladky, Daniel Riha, Jakub Binter, Czech Republic
- Does the Voice Reveal More Emotion than the Face? A Study with Animated Agents
Joshua E. Heller, Nicoletta Adamo, Nandhini Giri, Derek Larson, United States
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Wednesday, 26 July 2023 |
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08:00 - 10:00 |
S174: Emerging Trends and Best Practices in Game Design Room 17 Chair: Xiaowen Fang, United States
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- Fiat Lux! Does the Lighting Design Affect Viewers’ Perception of an Animated Character Personality?
Abdelrahman Mehrez, Nicoletta Adamo, Nandhini Giri, Derek Larson, United States
- Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle
Erik Berglund, Izabella Jedel, Aseel Berglund, Sweden
- Toward Computationally-Supported Roleplaying for Perspective-Taking
Caglar Yildirim, Sercan Sengun, Pakinam Amer, JJ Hawke, D. Fox Harrell, United States
- Toward A Toolkit For Co-designing Collaborative Play With and For Autistic Children
Mohamad Hassan Fadi Hijab, Dena Al-Thani, Joselia Neves, Nahwan Al Aswadi, Shaza Khatab, Qatar
- Empathy Game: using the Game as SPRINT Warm-up Process in a Cross-Disciplinary Team Co-Creation
Chi-Chi Shih, Teng-Wen Chang, Shih-Ting Tsai, Hsiang-Ting Chien, Cheng-Chun Hong, Pei-Yun Wu, Taiwan
- Serious Game Design for High-Risk Training – The Case of Offshore Wind Turbine Maintenance Personnel Training
Shin-Mei Chen, Meng-Dar Shieh, Shun-Yuan Cheng, Taiwan
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16:00 - 18:00 |
S222: Playful Experiences: Design and Impact - IΙ Room B3 M3 Chair: Daniel Riha, Czech Republic
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- Be a gamer: A Psycho-social Characterization of the Player
Tania Ribeiro, Ana Isabel Veloso, Portugal; Peter Brinson, United States
- Orpheus' Journey
David A. Plecher, Leonie Wargitsch, Christian Eichhorn, Gudrun Klinker, Germany
- Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's preferences
Tania Ribeiro, Rebeca Mendes, Ana Isabel Veloso, Portugal
- Economics and impact of playful experiences: a study of start-ups developing games and gaming applications in Budapest and Copenhagen
Matyas Janos Spiesz, Diogo Pereira Henriques, Denmark
- Verification of Repetition of Playing a Game for Activity Selection in a Group
Satoki Fujimoto, Masayuki Ando, Kouyou Otsu, Tomoko Izumi, Japan
- Making the Digital Tangible through Analog Games: Design Retrospective of Digital Literacy Games
Scott DeJong, Canada
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Thursday, 27 July 2023 |
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08:00 - 10:00 |
S238: Insights into Player Behavior and Gaming Experience Room 17 Chair: Amir Zaib Abbasi, Saudi Arabia
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- Skull Hunt: An Educational Game for Teaching Biology
Julio Litwin Lima, Carla D. Castanho, Luiz Belmonte, Veronica Slobodian, Guilherme Carvalho, Gabriela Hirata, Julia Klaczko, Brazil
- Student’s view on Hate Speech: Gamified Annotation for Educational Use
Jan Fillies, Raimi Solorzano Niederhausen, Silvio Peikert, Adrian Paschke, Germany
- Using Gamification to Activate University Library Use
Takahiro Kitamura, Yasuyuki Sumi, Japan
- Comparing Hedonic Consumption Experiences between MOBA Games and Vrides
Amir Zaib Abbasi, Saudi Arabia; Helmut Hlavacs, Austria; Umair Rehman, Canada
- Let the players go! Autonomous player experiences can substitute excessive hand-holding
Milas Ray Manley Norman, Alessandro Canossa, Denmark
- Prediction of Quality of Experience (QoE) of cloud-gaming through an approach to extracting the indicators from User Generated Content (UGC)
Siqi Li, Tao Wen, Hongyan Yan, Xiangang Qin, P.R. China
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16:00 - 18:00 |
S285: Recent Development in Gaming and Human-Computer Interaction Room 20 Chairs: Khaldoon Dhou, United States; Barbara Caci, Italy; George Margetis, Greece
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- A Metamodel for Immersive Gaming
Experiences in Virtual Reality
Fabiola Rivera, Francisco J. Gutierrez, Chile
- Biofeedback-Controlled Video Games for Emotional Regulation
Alexis Espinoza, Joaquin Larrain, Francisco J. Gutierrez, Chile
- Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends
George Margetis, Konstantinos C. Apostolakis, Stavroula Ntoa, Ioannis Chatzakis, Eirini Sykianaki, Ioannis Markopoulos, Constantine Stephanidis, Greece
- An Exploration of Feared Versus Fearless Attack Attitudes Using the Chess Personalities of Virtual Chess Players
Khaldoon Dhou, United States
- The Gaming World of Educational Robotics. A Review Study
Filippo La Paglia, Daniele La Barbera, Barbara Caci, Italy
- Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends – an Exploratory Study
Ian N. Bandeira, Carla D. Castanho, Tiago B.P. E Silva, Mauricio M. Sarmet, Ricardo P. Jacobi, Brazil
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Friday, 28 July 2023 |
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13:30 - 15:30 |
S333: Applied Research on Video Games Room 20 Chair: Kevin Keeker, United States
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- Information Architecture in Games' Settings Menus - A Player-focused, Holistic Approach
John Dickens, United Kingdom
- Friend Group Play in PvE Live Service Games
Micah Benson, Alysha Halpin, United Kingdom
- From Teams to Games: Connecting Game Development to Game Characteristics
Emil Lundedal Hammar, Alessandro Canossa, Michael Debus, Denmark; Johannes Pfau, Magy Seif El-Nasr, United States; Jesper Juul, Denmark; Ahmad Azadvar, Sweden
- Narrative in Live Service Games: A Fortnite Case Study
Tanya McDonnell, United Kingdom
- Design and Research of an Interactive Game Based on Motion-Sensing Technology for Huizhou Brick Carvings
Jie Wang, P.R. China
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16:00 - 18:00 |
S349: Gamification Toward Information Systems Room 20 Chairs: Fan Zhao, United States; Shufang Tan, P.R. China
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- Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective
Shufang Tan, Wendan Huang, P.R. China; Jialing Zeng, United States; Junjie Shang, P.R. China
- Students’ Learning Outcomes Influenced by Textbook Selection: A Gamification Method using Eye-tracking Technology
Ju Chou, Bryan Zhao, Eugene Hoyt, Sheri Silva, United States
- Rethinking Gamification through Artificial Intelligence
Stephen Bezzina, Alexiei Dingli, Malta
- Task Significance in Digital Games: Controlled Experiment Shows Impact of Narrative Framing and Upgrades on Player Experience
Owen Schaffer, United States
- Stocks Investment Decision-Making: A Theoretical Model
Saeed Abo-oleet, Fan Zhao, Xiaowen Fang, United States
- Critical Success Factors to Evaluate Startup Success
Stephanie Zhao, Lauren Fang, Eugene Hoyt, Fan Zhao, United States
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