User experience (UX) refers to a person’s thinking, feeling, and behavior in using interactive systems. UX design becomes fundamentally important in new and emerging mobile, ubiquitous, and omnipresent computer-based contexts. The scope of design, user experience, and usability (DUXU) extends to all aspects of the user’s interaction with a product/service, how it is perceived, learned, and used, and addresses design knowledge, methods, and practices, with a focus on deeply human-centered processes. Usability, usefulness, and appeal are fundamental requirements for effective user experience design.
The conference solicits papers reporting results, covering a broad range of research and development activities on a variety of related topics, from professionals, academics, and researchers. Professionals include designers, software engineers, scientists, marketers, business leaders, and practitioners in such fields as AI, architecture, financial/wealth management, game design, graphic design, finance, healthcare, industrial design, mobile, psychology, travel, and vehicles.
AARON MARCUS
Aaron Marcus and Associates, USA
Elizabeth Rosenzweig
Brandeis University, USA
Marcelo M. Soares
Southern University of Science and Technology - SUSTech, P.R. China
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