The times indicated are in "Central European Summer Time - CEST (Copenhagen, Denmark)"
You can check your local time, using an online time conversion tool, such as www.timeanddate.com
Tuesday, 25 July, 18:30 - 20:00, Opening Plenary Session
Monday, 24 July, 08:00 – 10:00 (CEST - Copenhagen, Denmark) |
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HCI: Human-Computer Interaction |
Interactive Technology and Design - I |
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EPCE: Engineering Psychology and Cognitive Ergonomics |
Enhancing Resilience and Performance in Complex Environments |
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UAHCI: Universal Access in Human-Computer Interaction |
Smart products and services |
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CCD: Cross-Cultural Design |
From Ritual to Form: Cross-Cultural Design for Cultural Sustainability - I |
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SCSM: Social Computing and Social Media |
The Growth of Social Media and Social Computing in The Last 10 Years |
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DHM: Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management |
Persuasive Technologies for Personal Health Management and Well-being |
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DUXU: Design, User Experience, and Usability |
User Experience and Usability Driven Design: Emerging Theory and Practice - III |
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Digital Anthropometry and User Experience Design |
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C&C: Culture and Computing |
Exploring the Intersection of Art and Technology in Exhibition Design |
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HCIBGO: HCI in Business, Government and Organizations |
Technology and Consumer Behaviour: Insights and Trends |
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MobiTAS: HCI in Mobility, Transport and Automotive Systems |
Designing in-vehicle User Experiences |
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AI-HCI: Artificial Intelligence in HCI |
Innovations in Applications of AI in HCI - I |
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Monday, 24 July, 10:30 – 12:30 (CEST - Copenhagen, Denmark) |
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HCI: Human-Computer Interaction |
Interactive Technology and Design - II |
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HIMI: Human Interface and the Management of Information |
VR2.0 and Metaverse - I |
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CCD: Cross-Cultural Design |
From Ritual to Form: Cross-Cultural Design for Cultural Sustainability - II |
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DHM: Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management |
User Experiences in Intelligent Environment |
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DUXU: Design, User Experience, and Usability |
Design Ecology & Society |
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User Experience and Usability Driven Design: Emerging Theory and Practice - IV |
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How Interaction Affects Cultural and Creative Product Design |
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"Interactive design of intelligent urban landscape; Design life and immersive entertainment; Art Design in Digital Media Environment" |
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C&C: Culture and Computing |
Innovative Technology for the Preservation and Promotion of Traditional Art and Culture |
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LCT: Learning and Collaboration Technologies |
Future of Digital Enhanced Education |
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ITAP: Human Aspects of IT for the Aged Population |
Older user experience - I |
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AI-HCI: Artificial Intelligence in HCI |
Graphical user interfaces and artificial intelligence |
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MOBILE: Design, Operation and Evaluation of Mobile Communications |
Global Mobile Commerce |
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Monday, 24 July, 13:30 – 15:30 (CEST - Copenhagen, Denmark) |
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HCI: Human-Computer Interaction |
Big Data, AI, and Security for HCI |
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HIMI: Human Interface and the Management of Information |
VR2.0 and Metaverse - II |
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CCD: Cross-Cultural Design |
From Ritual to Form: Cross-Cultural Design for Cultural Sustainability - III |
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DHM: Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management |
Human Factors and Behavioral Modeling for Health and Safety |
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DUXU: Design, User Experience, and Usability |
User Experience and Usability Driven Design: Emerging Theory and Practice - V |
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UX in Design Process |
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C&C: Culture and Computing |
Exploring the Intersection of ICT and Culture |
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DAPI: Distributed, Ambient and Pervasive Interactions |
Connectivity and Complementary in Art and Design |
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HCIBGO: HCI in Business, Government and Organizations |
Sustainable Marketing and Customer Satisfaction |
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HCI-Games: HCI in Games |
Usability and User Experience Design within Games |
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MobiTAS: HCI in Mobility, Transport and Automotive Systems |
Engineering Trustworthy and High Quality Interactions with Automated Vehicles |
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AI-HCI: Artificial Intelligence in HCI |
AI for Emotion Analysis, Persuasion, and Decision-Making |
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Monday, 24 July, 16:00 – 18:00 (CEST - Copenhagen, Denmark) |
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HCI: Human-Computer Interaction |
Input methods, techniques and devices - II |
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UAHCI: Universal Access in Human-Computer Interaction |
Inclusive Technologies: Development Experiences in Latin America |
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Sign Languages: communication and interaction |
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CCD: Cross-Cultural Design |
Design and Evaluation of Human-centered Technology for Thriving Communities |
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SCSM: Social Computing and Social Media |
Experiences in computing and social media |
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VAMR: Virtual, Augmented and Mixed Reality |
UX in VAMR - II |
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DHM: Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management |
Technologies for Wellness, Health, and Well-being |
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DUXU: Design, User Experience, and Usability |
User Experience and Usability Driven Design: Emerging Theory and Practice - VI |
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HCIBGO: HCI in Business, Government and Organizations |
Mobile after Covid |
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ITAP: Human Aspects of IT for the Aged Population |
XR Technology for Older Adult Users |
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HCI-CPT: HCI for Cybersecurity, Privacy and Trust |
Cybersecurity issues |
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HCI-Games: HCI in Games |
The Application of Game design elements. "Gamification, Edutainment, and Serious Games." |
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AI-HCI: Artificial Intelligence in HCI |
Artificial Reasoning |
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Disclaimer - Political Neutrality
The HCI International Conference respects the decisions of all its contributors, engaged in any way, regarding their institutional affiliations and designations of territories, in all material / content published in its website, taking a neutral stance in relation to any disputes or claims. Moreover, the HCI International Conference fully concurs with the Territorial Neutrality Policy of Springer Nature, Publisher of its proceedings.